A rusted dieselpunk war machine standing in a flooded concrete bunker corridor

In development  ·  Coming soon to Google Play

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Out now on Google Play

Dieselfall

The bunker line was built to outlast history. Your machine was built to end it.

They’re trying to kill you. Now secure your mech and inflict maximum damage. As long as you don’t run out of… oil…

Twin-stick roguelite 25–35 minute campaign Endless Deployment Plays offline Touch · Controller · Keyboard
01

The line

What it was for, and what was still running in it.

Recovered site survey

The line was built to run without people.

Weapons issue. Munitions. Transit. Power. And at the end of it, a command sanctum holding an autonomous defense core.

When containment failed, the core did not shut down. It executed the last instruction it still held.

Lockdown Protocol → Containment Failure → The Last Order

Your machine was not issued to you. It runs on what it takes off the floor — salvage between bunkers, and a dynamo that converts confirmed kills into armor.

And it runs on oil. Everything down here does.

Unaccounted for

Ashfall Yard The Breaker Yard  ·  armored salvage and rail interdiction A sixth designation, on no campaign route. It turns up anyway.
The Command Echo Last Order  ·  autonomous command and execution The core’s pattern, still answering in bunkers it was never installed in.
02

The Descent

Each with its own hazard, objective and one secret wall.

L1of 5

The Armory

Iron Welcome

Weapons issue and live-fire training

Learn the lanes, break the rush, and leave nothing armed.

WavesRead the lanesCross-fire drillFull issue
Objective Pass the live-fire drill
L2of 5

The Magazine

Powder Keg

Munitions storage and distribution

Turn the enemy’s ammo caches into controlled chain reactions.

WavesFuse runnersArmored convoyChain reaction
Objective Detonate the ammo caches
L3of 5

The Halls

Dead Circuit

Command transit and internal security

The lights are gone. Restore three breakers while contacts move in the dark.

WavesLights outSignal lostEmergency power
Objective Restore emergency power
L4of 5

The Furnace

Redline

Power generation and waste incineration

Cross the vent grid between burns and shut down all four feeds.

WavesFirst burnPressure spikeMeltdown window
Objective Shut down the vent grid
L5of 5

The Throne

Last Order

Command sanctum and autonomous defense core

Break the honor guard, seal the gates, and dismantle the Bunker Warden.

WavesHonor guardThe Bunker Warden
Warden phases Lockdown Protocol Containment Failure The Last Order
Objective Destroy the Bunker Warden
The Bunker Warden
03

Know your enemy

Nothing hits you without telling you first.

CommandoShort white muzzle sweep
GrenadierAmber throw arc
HeavyRed braced firing cone
ChargerTwo-beat floor chevrons
EngineerCyan tool-beam pulse

Elite command — four affixes, each with a way out

Bulwark

Projects a frontal damage shield for its squad.Flank it or break line of sight.

Volatile

Detonates after a short defeat countdown.Knock it away before the blast.

Berserk

Gains speed and damage as health falls.Focus it before its final tier.

Jammer

Disrupts rockets and HUD threat markers.Interrupt its stationary broadcast.

Elites are authored, not rolled — thirteen hand-placed across the campaign, worth 1.8× score. The Warden runs all four.

04

Build the machine

Draft two-rank Field Mods after waves 2, 4, 6, 8, 10 and 12.

Chassis 01

Vanguard

Balanced armor, speed, and weapons. Available from the start.

  • Armor 200
  • Speed 235
  • Boost cycle 1.35s

Unlocked from the start

Chassis 02

Blitz

A fast, fragile striker with a rapid boost cycle. Thirty-five plates lighter than the Vanguard, for a boost that resets in under a second.

  • Armor 165
  • Speed 270
  • Boost cycle 0.95s

Unlock: 100 lifetime kills

Chassis 03

Siege

Heavy armor and wider blasts, balanced by hotter weapons. Watch the overheat bar.

  • Armor 250
  • Blast radius ×1.2
  • Heat build ×1.15

Unlock: defeat the Warden

18 field mods · two ranks each · achievements widen the pool · secrets grant rerolls
Cooling JacketArmor PiercerIncendiary Belts Ricochet RoundsSpin StabilizerBlood Dynamo Fast LoaderCluster WarheadsSmart Guidance Seismic CapacitorsAftershockChain Reactor RamjetsGhost DriveReactive Plating Salvage NanitesRage CoreCombo Dynamo
9 of 18 · unlocked by achievements — Gunsmith, Five Alarm, Loose Panel, Last Stand, Dynamo
05

In the machine

Rotary guns, rockets, ram boost, stomp shockwave.

The Armory, wave one Captured in engine. Sound is in the soundtrack player.
DIESELFALL title screen with the campaign and Endless Deployment options
DeployPick a chassis, resume a saved run, or drop into Endless Deployment.
Combat in The Armory with touch twin-stick controls, armor and overheat bars
Hold the lanesArmor and overheat sit left, the objective sits top, and every control stays under your thumbs.
Homing rockets detonating among a group of hostiles
Open the roomRockets, stomps, and the arena’s own machinery clear what the gun cannot.
06

Endless Deployment

Beat the Warden once and a second mode opens: generated bunkers that scale forever.

Contract anatomy

BiomeAshfall Yard
ObjectiveDetonate the cache network
Mandatory dangerHunter-Killer
Bonus orderUnscarred Steel
Score×2.40

Dangers you must accept

Crossfire Elite Command Mortar Lock Jammer Detail Volatile Ground Armored Column Rapid Reinforcements Charger Surge Hunter-Killer

Orders you may take

Blitz Clock Unscarred Steel Relentless Use the Room Cut Off the Head

Warden Echoes

Every fifth bunker materialises an Echo, each with its own way of squeezing the arena.

Furnace Behemoth, a burning red-iron boss machine
Furnace Behemoth Warden Echo Grinds the range down and sweeps a slow, punishing arc.
Signal Seraph, a winged transmitter boss machine
Signal Seraph Warden Echo Reverses its orbit on every beat and jams the room from altitude.
Rail Tyrant, an armored rail-gun boss machine
Rail Tyrant Warden Echo Leads your movement and fires a rail line straight through it.
Aegis Revenant, a shielded duelist boss machine
Aegis Revenant Warden Echo A duelist, not a rusher. Its shield can be out-turned — never out-waited.

Also hunting the depths

Rivet Hound, a fast quadruped hostile
Rivet Hound Tells laterally, then commits to a predictive pounce.
Siege Crawler, a walking mortar platform hostile
Siege Crawler Walks its mortar salvos across the floor in deterministic lines.

Six art kits — every floor and prop set is generated

Iron Welcome
Powder Keg
Dead Circuit
Redline
Ashfall Yard
Last Order
07

Built to be played anywhere

The run you left is the run you come back to.

Every input

Touch, gamepad with rumble, or mouse and keyboard. Stick side, size, opacity, sensitivity and haptics all configurable.

Resume exactly

Autosaves every ten seconds and on pause, background or exit. Resume restores the arena, projectiles, hazards, timers and the RNG itself — not a rebuilt level.

Play offline

After the first launch the whole campaign runs offline, art kits included. Progress persists on the device and syncs when you sign in.

A ledger worth topping

Ranked Endless runs on server-issued seeds with per-wave receipts. The board never shows your account name — one of 6,400 callsigns instead, like Diesel-Warden-42.

Tune the pressure

Aim assist, deadzone, screen shake, flash intensity, reduced motion and an independent audio mix.

Read the run back

Every run closes with its build and combat metrics — and where it came apart.

08

The soundtrack

Thirteen tracks. Six bunker themes dealt in a different order every run.

Runtime49 minutes
Tracks13
Combat themesShuffled per run

Warden Time and Dieselfall never enter the shuffle — the Warden always sounds like the Warden.

Deployment authorised

Take the line

Five bunkers, one Warden, and a generated route that never ends. DIESELFALL arrives on Google Play soon.

Five bunkers, one Warden, and a generated route that never ends. Pre-register and Google Play will tell you the moment it lands.

Five bunkers, one Warden, and a generated route that never ends. DIESELFALL is on Google Play.

Dieselfall OST Cold Start 0:00 / 3:14